Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btBvhTriangleMeshShape Member List

This is the complete list of members for btBvhTriangleMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR() | btBvhTriangleMeshShape |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | btBvhTriangleMeshShape |
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | btBvhTriangleMeshShape |
btCollisionShape() | btCollisionShape | inline
btConcaveShape() | btConcaveShape |
btTriangleMeshShape(btStridingMeshInterface *meshInterface) | btTriangleMeshShape | protected
buildOptimizedBvh() | btBvhTriangleMeshShape |
calculateLocalInertia(btScalar mass, btVector3 &inertia) const | btTriangleMeshShape | virtual
calculateSerializeBufferSize() const | btBvhTriangleMeshShape | inlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const | btCollisionShape |
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | btTriangleMeshShape | virtual
getAngularMotionDisc() const | btCollisionShape | virtual
getAnisotropicRollingFrictionDirection() const | btCollisionShape | inlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const | btCollisionShape | virtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const | btCollisionShape | virtual
getLocalAabbMax() const | btTriangleMeshShape | inline
getLocalAabbMin() const | btTriangleMeshShape | inline
getLocalScaling() const | btTriangleMeshShape | virtual
getMargin() const | btConcaveShape | inlinevirtual
getMeshInterface() | btTriangleMeshShape | inline
getMeshInterface() const | btTriangleMeshShape | inline
getName() const | btBvhTriangleMeshShape | inlinevirtual
getOptimizedBvh() | btBvhTriangleMeshShape | inline
getOwnsBvh() const | btBvhTriangleMeshShape | inline
getShapeType() const | btCollisionShape | inline
getTriangleInfoMap() const | btBvhTriangleMeshShape | inline
getTriangleInfoMap() | btBvhTriangleMeshShape | inline
getUserIndex() const | btCollisionShape | inline
getUserIndex2() const | btCollisionShape | inline
getUserPointer() const | btCollisionShape | inline
isCompound() const | btCollisionShape | inline
isConcave() const | btCollisionShape | inline
isConvex() const | btCollisionShape | inline
isConvex2d() const | btCollisionShape | inline
isInfinite() const | btCollisionShape | inline
isNonMoving() const | btCollisionShape | inline
isPolyhedral() const | btCollisionShape | inline
isSoftBody() const | btCollisionShape | inline
localGetSupportingVertex(const btVector3 &vec) const | btTriangleMeshShape | virtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const | btTriangleMeshShape | inlinevirtual
m_bvh | btBvhTriangleMeshShape | private
m_collisionMargin | btConcaveShape | protected
m_localAabbMax | btTriangleMeshShape | protected
m_localAabbMin | btTriangleMeshShape | protected
m_meshInterface | btTriangleMeshShape | protected
m_ownsBvh | btBvhTriangleMeshShape | private
m_pad | btBvhTriangleMeshShape | private
m_shapeType | btCollisionShape | protected
m_triangleInfoMap | btBvhTriangleMeshShape | private
m_useQuantizedAabbCompression | btBvhTriangleMeshShape | private
m_userIndex | btCollisionShape | protected
m_userIndex2 | btCollisionShape | protected
m_userPointer | btCollisionShape | protected
partialRefitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape |
performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) | btBvhTriangleMeshShape |
performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) | btBvhTriangleMeshShape |
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btBvhTriangleMeshShape | virtual
recalcLocalAabb() | btTriangleMeshShape |
refitTree(const btVector3 &aabbMin, const btVector3 &aabbMax) | btBvhTriangleMeshShape |
serialize(void *dataBuffer, btSerializer *serializer) const | btBvhTriangleMeshShape | virtual
serializeSingleBvh(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual
serializeSingleShape(btSerializer *serializer) const | btCollisionShape | virtual
serializeSingleTriangleInfoMap(btSerializer *serializer) const | btBvhTriangleMeshShape | virtual
setLocalScaling(const btVector3 &scaling) | btBvhTriangleMeshShape | virtual
setMargin(btScalar collisionMargin) | btConcaveShape | inlinevirtual
setOptimizedBvh(btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) | btBvhTriangleMeshShape |
setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap) | btBvhTriangleMeshShape | inline
setUserIndex(int index) | btCollisionShape | inline
setUserIndex2(int index) | btCollisionShape | inline
setUserPointer(void *userPtr) | btCollisionShape | inline
usesQuantizedAabbCompression() const | btBvhTriangleMeshShape | inline
~btBvhTriangleMeshShape() | btBvhTriangleMeshShape | virtual
~btCollisionShape() | btCollisionShape | inlinevirtual
~btConcaveShape() | btConcaveShape | virtual
~btTriangleMeshShape() | btTriangleMeshShape | virtual