Bullet Collision Detection & Physics Library: btGImpactMassUtil.h File Reference

Bullet Collision Detection & Physics Library

Functions
btGImpactMassUtil.h File Reference
`#include "LinearMath/btTransform.h"`
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## Functions
btVector3 | gim_inertia_add_transformed (const btVector3 &source_inertia, const btVector3 &added_inertia, const btTransform &transform)
btVector3 | gim_get_point_inertia (const btVector3 &point, btScalar mass)

## Detailed Description

Author
  Francisco Leon Najera

Definition in file btGImpactMassUtil.h.

## Function Documentation

## ◆ gim_get_point_inertia()

btVector3 gim_get_point_inertia | ( | const btVector3 & | point,
|  | btScalar | mass )
| inline

Definition at line 48 of file btGImpactMassUtil.h.

## ◆ gim_inertia_add_transformed()

btVector3 gim_inertia_add_transformed | ( | const btVector3 & | source_inertia,
|  | const btVector3 & | added_inertia,
|  | const btTransform & | transform )
| inline

Definition at line 29 of file btGImpactMassUtil.h.