Bullet Collision Detection & Physics Library: btEigen Struct Reference

Bullet Collision Detection & Physics Library

Static Public Member Functions | Static Private Member Functions | List of all members
btEigen Struct Reference

`#include <btSoftBodyInternals.h>`

## Static Public Member Functions
static int | system (btMatrix3x3 &a, btMatrix3x3 *vectors, btVector3 *values=0)

## Static Private Member Functions
static void | mulTPQ (btMatrix3x3 &a, btScalar c, btScalar s, int p, int q)
static void | mulPQ (btMatrix3x3 &a, btScalar c, btScalar s, int p, int q)

## Detailed Description

Definition at line 1338 of file btSoftBodyInternals.h.

## Member Function Documentation

## ◆ mulPQ()

void btEigen::mulPQ | ( | btMatrix3x3 & | a,
|  | btScalar | c,
|  | btScalar | s,
|  | int | p,
|  | int | q )
| inlinestaticprivate

Definition at line 1396 of file btSoftBodyInternals.h.

## ◆ mulTPQ()

void btEigen::mulTPQ | ( | btMatrix3x3 & | a,
|  | btScalar | c,
|  | btScalar | s,
|  | int | p,
|  | int | q )
| inlinestaticprivate

Definition at line 1387 of file btSoftBodyInternals.h.

## ◆ system()

int btEigen::system | ( | btMatrix3x3 & | a,
|  | btMatrix3x3 * | vectors,
|  | btVector3 * | values = 0 )
| inlinestatic

Definition at line 1340 of file btSoftBodyInternals.h.

The documentation for this struct was generated from the following file:

- btSoftBodyInternals.h